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Editor crashes on "UI::PrepareOutput" when canvas is activated/deactivated
Reproduction steps:1. Open the "UnityCrash" attached project.2. Open and play the "Game" scene.3. Click on the "Blur" button a sever... Read more
Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps:1. Open new project1. Attach a NetworkTransform to a GameObject2. Click on the manual icon next to NetworkTransfo... Read more
[Shuriken] ParticleSystem.time is reset when parent transform moves when...
How to reproduce: 1. Open the attached project and "ParticleSystemSimulateRepro.scene" in it.2. Play the scene to see expected behav... Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps:1. Open project user has attached2. Open "Dx11GeomertyShaderBug" scene3. Observe wireframe s... Read more
[tvOS] Quality set to Fantastic by default for tvOS platform
Steps to reproduce:1) Create a new project.2) Go to Edit > Project Settings > Quality. Notice that quality is set to 'Fantasti... Read more
Freeze using UnityWebRequest with custom DownloadHandlerScript
To reproduce:1. Open attached project2. Play main scene3. Click Start Download button4. Editor freezes Reproducible: 5.5.0a5, 5.4.0f... Read more
Undo does two steps instead of one
How to reproduce: 1. Open the attached project.2. Click Window -> TestWindow3. Click "Add" button few times and notice "Amount of... Read more
Deleting array elements with serliazed properties collapse/expand elemen...
Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Ensure that A, B, D classes... Read more
deleting an animation layer and entering play mode causes crash on Memor...
Steps to reproduce:1. Open attached project2. Open "controller" scene3. Open Animator Window4. Select "Animation/bot Controller"5. D... Read more
Adding AnimationClip to enabled Animation component in play mode crashes...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Select "Male_Sword" in the Hierarchy- crash will happen in "Time" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject