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[Chrome] camera gets moved by scroll wheel input
-e: the camera movement is tied to the mouse move, but when using scroll wheel the camera jumps to different position too--doesn't d... Read more
AudioClip is destroyed after AudioSource.Stop is called
Steps to reproduce: 1. Open attached project2. Open scene "AudioClipTest" and run it3. in game view, click Play button and notice th... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more
[5.4][Windows] 30% Performance degradation happens when upgrading projec...
How to reproduce:1. Open the attached project2. Download FPSDisplay.cs script and place it to Assets folder3. Open test scene, creat... Read more
Reseting particle system transform does not change rendering position
Steps to reproduce:1. open attached project (last edit message OC link)2. drop "boom" prefab into scene3. play scene4. select object... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar"2. Open scene "TestScene"3. Click on hierarchy and p... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce:1. Open the attached project2. Open and play TestScene scene3. Select the Content in the hierarchy window (this is ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce:1) Open the attached project.2) Build for OSX.3) Launch the build.4) Tick the 'Fullscreen' checkbox.5) Press 'Sav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject