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[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce:1. Download and open attached project.2. In the build settings select WebGL as a target platform.3. Try building ... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine(Generic also works as expected) When importing a H... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce:1. Open attached project ("New Unity Project1").2. Notice that the "Console" window outputs: "Assets/test.cs(11,1... Read more
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce:1. Open the attached project2. Open and run Main scene3. Make sure that your graphics API is set to DX114. Check st... Read more
CommandBuffer DrawMesh not applying material keywords in standalone builds
Steps to reproduce:1. Open project2. Open Frame Debugger window3. Play in editor and enable Frame debugger4. Navigate "Camera.Render... Read more
Adding Text UI to Screen Space - Camera Canvas Render Mode distorts Rect...
How to reproduce: 1. Create a new project.2. Click GameObject -> UI -> Text and add a Text UI to the scene.3. In the created C... Read more
UI scroll panel text flickering
Steps to reproduce:1) Open the attached project.2) Open scene 'Main_scene'.3) Enter play mode.4) Press 'Show DTP' UI button. A scrol... Read more
Drag and drop files to Editor is not allowed
Regression from Version 5.5.0a2 (1e05ca6d4898)Steps:1. Open Editor2. Try to drag and drop unity package or scripts into Editor==>... Read more
Check for Updates menu in Beta versions does not inform about new updates
1. Open Unity 5.4.0b152. Open Help -> Check for Updates panel Notice that it says that Unity is updated to latest version regardl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed