Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
2
Found in
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a5
Issue ID
1184883
Regression
No
Unity freezes on exiting Play Mode when loading Audio Asset from an Asset Bundle fails and FSB errors are thrown
How to reproduce:
1. Open the attached project ("case_1176470-AudioBugReport.zip")
2. Open the repro scene ("start")
3. Build AssetBundles ( Assets > AssetBundles > Build AssetBundles)
4. Change "SceneLoader.cs" line 828 to include project path + "AssetBundles/StandaloneWindows/"
5. Enter Play Mode
6. Press "Get FSB Sound import type 1" button (top one)
7. Inspect errors in the console
8. Exit Play Mode
Expected results: Unity continues to work normally
Actual results: Unity freezes
Reproducible with: 2019.2.6f1, 2019.3.0b4, 2020.1.0a5
Couldn't test with 2017.4, 2018.4 because of project errors after downgrading
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.6f1