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[AssetBundles] [Shaders] Terrains loaded from Assetbundles does not rend...
Reproduction steps:1. Open attached project "hdrp_terrain8layers.zip" and scene "SampleScene"2. Run and Build3. In Build, observe th... Read more
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewpor...
Reproduction steps:1. Open the attached project ("1286514C.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more
"Scripting Class given argument must not be null" when dragging compilin...
Reproduction steps:1. Open new Unity project2. In Project window, create a new script3. While the script is compiling, drag it onto ... Read more
Texture2D.Resize toggles GraphicsFormat each time it's called between li...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select MyCustomTexture in the project window4. Right-click in the... Read more
[ShaderGraph][macOS] Node dropdown does not open when it is clicked afte...
Reproduction steps:1. Open the attached "case_1311011.zip" project2. In the Project window, open Test.shadergraph3. In the Compariso... Read more
[URP] Shadows have multiple artifacts
Reproduction steps:1. Open the attached "case_1304614.zip" project2. In the Project window, select Settings/UniversalRP-HighQuality ... Read more
Exceptions about previously open action map being thrown when opening ne...
-e: see title, no functionality broken though -repro:--setup:---have project A open in editor and open an action map in the map edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping