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0
votes
Fixed

Android Marshmallow deletes files on first run

Android

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Jul 11, 2016

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Version/s: 5.3.5p7

Reproduction steps: 1) Open user's project 2) Build for android and run on a marshmallow device 3) Observe the log --- You will see ... Read more

0
votes
Duplicate

[VR] OpenVR and DX12 crashes build

VR

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Jun 30, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1. Download and open attached project "vivecrash.zip" 2. Make sure that in player settings VR mode is on (having... Read more

0
votes
Fixed

[IL2CPP] MarshalDirectiveException; marshaling of delegates as fields of...

IL2CPP

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Jul 08, 2016

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Version/s: 5.3.5p4

Issue with marshaling of delegates as fields of a struct when using IL2CPP - As noted by the user, there are no issues when using th... Read more

0
votes
Duplicate

Unable to create prefab from Hierarchy search results

Project Browser/Hierarchy

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Jul 11, 2016

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Version/s: 5.4.0b23

1. Create new project. 2. Add a game object (cube for example) 3. Search for the game object in hierarchy. 4. Try to make it a prefa... Read more

0
votes
Fixed

[iOS] Using device camera on iOS 10 causes the application to be terminated

iOS

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Jul 12, 2016

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Version/s: 5.3.5p7

Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS 10 device. The build crashes instantly, an error me... Read more

0
votes
Fixed

Editor crashes with RenderLoopContext::`vector deleting destructor'

Graphics - General

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Jul 08, 2016

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Version/s: 5.4.0b23

Reproduction steps: 1. Extract the attached archive 'Files.zip' to drive D:\ (Result: D:\Files\Project) 2. Open the project 3. Open ... Read more

0
votes
Fixed

-runWithIntegrityLevelLow argument does not affect integrity level

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

1. Create & build for Windows Standalone a primitive scene with 5.4.0b25 2. Launch build using command line argument -runWithLowInte... Read more

1
votes
Fixed

[Linux Editor] Project crashes if the scene is played with 'Maximize on ...

Linux

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Jul 11, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1) Open the attached project. 2) Open scene 'blopp'. 3) In the Game window, check 'Maximize on play'. 4) Enter p... Read more

0
votes
Fixed

[iOS] Artefacts on a mesh with emissive material in Corridor demo iOS 10...

iOS

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Jul 13, 2016

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Version/s: 5.5.0a3

Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS 10 device. The splash screen get stuck for a brief ... Read more

0
votes
Fixed

Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...

Graphics - General

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Jul 12, 2016

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Version/s: 5.5.0a3

Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo ... Read more

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