Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b25
Issue ID
811532
Regression
Yes
[Editor][Regression] 'String too long for TextMeshGenerator' is thrown after opening 'About Unity' popup window
Steps to repro:
1. Open Unity 5.4.0b25;
2. Create new project or open existing one;
3. Choose Help -> About Unity;
4. Observe the Console.
Actual result:
'String too long for TextMeshGenerator. Cutting off characters.
UnityEditor.HostView:OnGUI()'
error is displayed in the console (see attached actual.png screenshot).
Regression introduced in 5.4.0b25.
Possible reason for this bug is that string with Unity employees is currently overflowing allowed string size within this current popup window.
Expected result:
The error should not be displayed after opening 'About Unity' page.
Notes:
- Reproducible in 5.4.0b25;
- Not reproducible in 5.4.0b24, 5.3.5p1;
- Reproducible on both Windows 10 and OSX 10.11.5;
- The bug may also reproduce when opening existing project or saving scene/project - in this case error is triggered randomly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12
Add comment