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Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more
Audio Source stops playing when moved to a scene with LocalPhysicsMode.P...
Reproduction steps:1. Open the “ReproProject“ project2. Enter Play Mode3. Click the “Play Sound“ button in the Game View4. Click the... Read more
[Multiplayer Play Mode] Using custom dependencies and ScriptedImporters ...
How to reproduce:1. Download and open the attached project2. Enable the "Player 2" checkmark in the "Multiplayer Play Mode" window3.... Read more
InflateFieldDefinition crash in builds when a specific script is include...
How to reproduce:1. Open the attached project ("repro_1426854.zip")2. In Build Settings, make sure Development Build, Script Debuggi... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size