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Animator is still spamming too much when states stay active too long.
How to reproduce:1. Open the AnimatorIssue.zip” project2. Open “MainMenu“ scene3. Enter Play Mode4. Observe the Console Expected res... Read more
Textures are not compressed when building bundles
How to reproduce:1. Open users attached project2. Open Edit > Preferences > Asset Pipeline and enable Compress Assets on Impor... Read more
Specific Actions dropdown tab does not appear when setting the Target of...
How to reproduce:1. Open the user attached project2. Enter the "LEGO Tutorial" Scene found in the Scenes folder (Assets -> LEGO -... Read more
[Android] Keyboard doesn't show up when trying to input text in an Input...
Repro steps:1. Create a new project and create an Input Field (reproduced with regular and TMPro Input Fields)2. Build and Run on an... Read more
Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project...
How to reproduce:1. Create a new project2. Create e.g. a text file outside of your projects directory3. Use the file from outside th... Read more
[Android] AndroidJavaClass.GetStatic returns null when being built to An...
To reproduce:1. Open attached project2. Build and run to android device3. Check Logcat Actual result: In logcat can see this line: T... Read more
[Mac][Metal] Any editor selection lags behind when navigating in Hierarc...
To reproduce:1. Create new project2. Hover over different objects in Hierarchy3. Select and deselect any asset in Project view4. Dra... Read more
[iOS] Stripping issue on Xcode 26 when "Use incremental GC" is disabled
Steps to reproduce:1. Open the “IN-130824” project2. Build And Run3. Observe the Xcode logs Actual result: “NullReferenceException: ... Read more
Increased CPU usage when moving NavMesh Obstacles with carving enabled
How to reproduce:1. Open the “IN-131702_before“ project2. Enter Play mode3. Observe the Stats overlay, note the FPS4. Close the proj... Read more
[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGro...
To reproduce:1. Open a new project2. Import Entities package3. Switch platform to Android Expected: Everything compiles with no erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS