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Fix In Review for 6000.0.X, 6000.2.9f1, 6000.3.X, 6000.4.0a3

Under Consideration for 2022.3.X

Votes

43

Found in

2022.3.67f1

6000.0.58f1

6000.2.6f1

6000.3.0b3

6000.3.0b4

6000.4.0a2

Issue ID

UUM-121440

Regression

No

Animator is still spamming too much when states stay active too long.

-

How to reproduce:
1. Open the AnimatorIssue.zip” project
2. Open “MainMenu“ scene
3. Enter Play Mode
4. Observe the Console

Expected result: No errors get thrown
Actual results: “The state 1432961145 of AnimatorController WindowAnimatorController duration has reached _______ and could not be incremented by normalized delta time” Error gets thrown

Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

Comments (4)

  1. TomLansdale

    Oct 10, 2025 09:50

    This is top priority for us, we cannot take an important security update because the log spam that comes with it is debilitating.

  2. dean-cgs

    Oct 10, 2025 09:25

    This is a complete blocker for us - we can't have our logs being spammed with errors because we have button with a short idle anim loop

  3. Taobao

    Oct 09, 2025 12:29

    Error message spam is not acceptable and it completely floods our projects. Please, fix this asap!

  4. zudl

    Oct 09, 2025 12:13

    Why is this bug only marked as “Under Consideration for 6000.0.X”? It’s highly critical for our products and is preventing us from applying the Unity version upgrade.

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