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Fixed

Fixed in 6000.3.12f1, 6000.4.0b12, 6000.5.0b2, 6000.6.0a1

Votes

13

Found in

6000.3.7f1

6000.4.0b9

6000.5.0a7

6000.6.0a1

Issue ID

UUM-133911

Regression

Yes

Increased CPU usage when moving NavMesh Obstacles with carving enabled

Kernel

-

How to reproduce:
1. Open the “IN-131702_before“ project
2. Enter Play mode
3. Observe the Stats overlay, note the FPS
4. Close the project
5. Open the “IN-131702_after“ project
6. Enter Play mode
7. Observe the Stats overlay, note the FPS

Actual result: FPS drops in the “IN-131702_after“ project
Expected result: FPS is the same in both projects

Reproducible with: 6000.3.5f1, 6000.3.7f1
Not reproducible with: 2023.1.0a1, 6000.0.67f1, 6000.3.4f1, 6000.4.0b7, 6000.5.0a6

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.5.0b2):

    Fixed in 6000.5.0b2

Comments (4)

  1. unity_616A1451CA71441CD52C

    Mar 09, 2026 21:12

    Hello,

    is there any ETA for 6000.3.X fix?

  2. Tornar

    Feb 26, 2026 19:19

    Any workaround? My game is already in production and it's supposed to be using a LTS version.

  3. Vincenzo

    Feb 19, 2026 14:31

    Come on guys, regressions need to be solved ASAP.
    This is hurting real projects from real clients, we can't downgrade to the last LTS, get this solved.

  4. unity_624F61F3824541570FB4

    Feb 19, 2026 08:59

    It's happening on all 6000.3.5+ versions, included last one 6000.3.9.

    And now there is an issue identified with 6000.3.4 version and it's recommended to update to last version.

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