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Fixed
Fixed in 6000.3.12f1, 6000.4.0b12, 6000.5.0b2, 6000.6.0a1
Votes
13
Found in
6000.3.7f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-133911
Regression
Yes
Increased CPU usage when moving NavMesh Obstacles with carving enabled
How to reproduce:
1. Open the “IN-131702_before“ project
2. Enter Play mode
3. Observe the Stats overlay, note the FPS
4. Close the project
5. Open the “IN-131702_after“ project
6. Enter Play mode
7. Observe the Stats overlay, note the FPS
Actual result: FPS drops in the “IN-131702_after“ project
Expected result: FPS is the same in both projects
Reproducible with: 6000.3.5f1, 6000.3.7f1
Not reproducible with: 2023.1.0a1, 6000.0.67f1, 6000.3.4f1, 6000.4.0b7, 6000.5.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Comments (4)
-
unity_616A1451CA71441CD52C
Mar 09, 2026 21:12
Hello,
is there any ETA for 6000.3.X fix?
-
Tornar
Feb 26, 2026 19:19
Any workaround? My game is already in production and it's supposed to be using a LTS version.
-
Vincenzo
Feb 19, 2026 14:31
Come on guys, regressions need to be solved ASAP.
This is hurting real projects from real clients, we can't downgrade to the last LTS, get this solved. -
unity_624F61F3824541570FB4
Feb 19, 2026 08:59
It's happening on all 6000.3.5+ versions, included last one 6000.3.9.
And now there is an issue identified with 6000.3.4 version and it's recommended to update to last version.
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Resolution Note (fix version 6000.5.0b2):
Fixed in 6000.5.0b2