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Background for the UI sample scenes doens't cover the Game View in Defau...
Steps to reproduce : - import the UI sample scenes- open the Controls scene- press play and notice the background doesn't cover the ... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more
[VR] Rift goggles remain blank after toggling power or disconnecting/rec...
When running a standalone player or using Play mode in the Unity Editor if you toggle power on DK2 (or disconnect then reconnect the... Read more
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip"2. Open scene "combuf_DrawRenderer"3. In hierarchy, select "OrthoCamera"4. ... Read more
GL.LoadOrtho does not setup ortho perspective transform
1. Open user attached project in 5.4.0b202. Open and play Test scene.Notice that triangles are drawn in perspective view frustum.1. ... Read more
[Performance] ReadByte() from HttpWebRequest is extremely slow
1. Open user attached project2. Launch Unity Remote scene.3. Play scene4. Pay attention to log output.Notice that Unity receives onl... Read more
Multiple scenes stay loaded if the editor is closed while in play mode
How to reproduce:1. Open the attached project2. Open and play sceneA3. It will load additively sceneB4. Close the editor while in pl... Read more
UI Button stuck in the 'pressed' state if the mouse is moved off the but...
How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene, click on the button and slide the pointer... Read more
[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...
Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity.2) Build project for Windows standalone x... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject