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[Wheel] A rigidbody with a high mass is not properly affected by suspens...
How to reproduce: 1. Open attached project2. Open scene Scenes/test plane and primitives.unity3. Select the FWD Vehicle gameobject a... Read more
Cylinder primitive is not usable as a visual wheel when using the Wheel ...
How to reproduce:1. Open attached project2. Open scene Scenes/test cylinder wheels.unity- Note how the cylinder is positioned so it ... Read more
Crash in Renderer::UpdateAllRenderersInternal when NetworkServer.Destro...
Steps to reproduce: 1) Download attached project "Main Menu (SciFi).zip" and open in Unity.2) Press Play.3) In Game tab, click on LA... Read more
[Wheel Collider] Wheel Collider Locked in 5.4.0b21
Steps to reproduce:1. Open users attached project in Unity 5.4.0b21.2. Open "WheelBug" scene.3. Select "WheelCollider" object in hie... Read more
[iOS][Android] GLES3 GPU Skinning doesn't work as expected, draws meshes...
Reproduction Steps:1. Open User's project2. Change Graphic API to GLES33. Set "GPU skinning" - true4. Build to iOS or Android Device... Read more
[Animation] Unity 5.3.5x Object rotates anticlockwise even if the writte...
Reproduction Steps:1. Open "BugReproductionProject" project2. Select "legL" object (child of "Body")3. In animation window delete se... Read more
[LocalSimulationSpace] Particles with Local Simulation Space ignore coll...
Reproduction steps:1. Open the attached project2. Open the available scene3. Play sceneNote: Red particles are set to Local Simulati... Read more
External: [WebGL] BlendOp Add, Max not working in Microsoft Edge
To reproduce:1. Open attached project2. Build and run project on Microsoft Edge3. Observe that BlendOp Add, Max when used in Microso... Read more
[iOS] Debug build using Google Snappy package crashes with IL2CPP
Steps to reproduce:1) Open the attached project.2) In Build Settings, select 'Debug' under 'Run in Xcode as' (Important!).3) Build t... Read more
Crash in certain situations using Graphics.DrawMesh at runtime in Shader...
Steps to reproduce--------------------------------1) Open project "CrashRepro"2) Select platform that you are going to deploy to (re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject