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[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce:1. open users 'UnetDocsError.zip'- check console Expected: warning in console "Note that setting a SyncVar member... Read more
Reading screen size in Awake() or Start() prints out incorrect values on...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.4) Deploy the project to iPhone 6+ via Xcode.5) Open th... Read more
Custom embedded window breaks on compilation error, which occurs in the ...
How to reproduce:1. Open the attached project2. Open custom window in Window -> My Window3. Doc it to Unity and make sure that it... Read more
Setting HideFlags.DontSaveInEditor on a GameObject breaks its Update loo...
Steps to reproduce:1. open users attached project2. scene 'Main'3. scale cube 'Buggy' in scene view Actual: values are not loggedExp... Read more
Crashes when "Open Project" between projects of different Unity 5.3.5x v...
Reproduction Steps:1. Open User's or any other project in Unity 5.3.5f12. Close the project3. Open Any other project in Unity 5.3.5p... Read more
[TrailRenderer] does not start from start position when attached to fast...
Steps to reproduce:1. open users attached project (last one he attached)2. play the scene Expected: TrailRenderer starts from green ... Read more
[Standalone] corrupts texture, visible glitches
Steps to reproduce:1. Download and open project from DropBox (https://www.dropbox.com/sh/sciispmhi1dj9em/AADKa55MHcWPqNodZe9kgV0ja?d... Read more
[iOS] PropertyInfo incorrect for objects serialised to JSON
Steps to reproduce:1) Open the project attached by me.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Op... Read more
Batching statistics is not collected
How to reproduce: 1. Open the attached project and the "Batching Test" scene in it.2. Open the Profiler window.3. Make sure that Sta... Read more
[iOS][GLES] Extension 'GL_EXT_frag_depth' is not supported when running ...
To Reproduce: 1. Build and run the attached project with 5.4 (tested on b21) on iOS with GLES2 on iOS.2. Observe that these errors a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed