Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.3f1
Issue ID
799373
Regression
No
[Standalone] corrupts texture, visible glitches
Steps to reproduce:
1. Download and open project from DropBox (https://www.dropbox.com/sh/sciispmhi1dj9em/AADKa55MHcWPqNodZe9kgV0ja?dl=0)
2. Open "corruptedtextures_1" scene
3. Run the project
4. Notice how Unity Editor shows textures correctly ("editor.jpg" attached)
5. Build and run on Windows
6. Notice how graphical textures get corrupted ("player.jpg" attached)
Reproduced with: 5.3.3f1, 5.4.0b20
Note: I wasn't able to strip it down more.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment