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The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps:1. Open "IdeationPhone" project2. Load the "Phone" scene3. Build the Standalone player and r... Read more
[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...
Reproduction Steps:1. Open User's project2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 03. Notice that the Text is OVER th... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps:1. Open project2. Pick OSX standalone target3. Select "NewUnlitShader.shader" in Editor4. In inspector under "Com... Read more
GUI in NetworkManager and NetworkLobbyPlayer leads to unnecessary GC All...
Having a NetworkManager or NetworkLobbyManager in a scene allocates 464B per call even though Network GUI is not being drawn and scr... Read more
[Linux Editor] Unity fails to build a project
Steps to reproduce: 1) Open the attached project.2) Build the project. - The build project stops, no built project is present in the... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity.2) Open scene "immortals_test" and press Play.3) In Hi... Read more
Crash on 'memcpy' while building project in command line without Library...
Steps to reproduce:1. Extract project2. Open windows command line3. Modify user provided command (posted by me in last edit) in orde... Read more
Different number of batches between Build and Editor when using StaticBa...
1. Open the attached project2. Open the available scene3. Enable 'BatchingScript' in the Hierarchy4. Play scene5. Open the profiler ... Read more
[Additive loading] Auto built Lightmaps gone after changing game scene
Steps to reproduce: 1) Download attached project "SpaceDroid.zip" and open in Unity.2) Open scene "Stage1".3) In Lighting tab look i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved