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12
votes
Won't Fix

Identical Asset bundles differ bitwise when building Addressable content

uGUI

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Aug 24, 2021

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Version/s: 2020.3.17f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a5, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more

11
votes
Fixed

Performing Android and iOS batch-mode builds causes error in RenderTexture

Graphics Device Features

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Sep 25, 2022

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Version/s: 2021.3.8f1, 2022.2.0b8, 2023.1.0a12

Steps to reproduce:1. Open the attached project "T1357998_NoGraphics.zip" with the following commands: "EditorPath" -batchmode -nogr... Read more

11
votes
Fixed

Chrome 42 doesn't run simple WebGL scene

WebGL

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Apr 15, 2015

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Version/s: 5.0.1p1

-e: a very simple cube scene, chrome tab just spins for minutes at max cpu -repro--open attached project or just make a scene with a... Read more

11
votes
Fixed

[Ventura][Intel] Shader Graph nodes connections are not visible when usi...

UI Toolkit Framework

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Nov 10, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a9

Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more

11
votes
Fixed

ARFoundation 5.0.2 drift issue

AR Foundation

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Feb 23, 2023

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Version/s: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a20

1. What happenedOn iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place they sho... Read more

13
votes
Postponed

LightingData.asset being too big causes Scene corruption and Size overfl...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2017.1, 2017.4, 2018.2, 2018.2.2f1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more

13
votes
Postponed

[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...

Mono

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Apr 22, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps:1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api"2. Check if ".XML" files are there Expected resul... Read more

12
votes
Fixed

Windows x64 standalone build crashes when using MeshCollider.sharedMesh

Deployment Management

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Sep 16, 2013

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Version/s: 4.2.0f4

To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more

11
votes
Fixed

Immersive mode leaves black bar on Nexus 5 when app is re-launched

Android

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Apr 15, 2015

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Version/s: 5.0.1f1

If you are relaunching app through recents screen after Application.Quit(), there is a black bar in place where hardware buttons (ba... Read more

11
votes
Won't Fix

[WebGL] Player's memory is not released when calling Quit function on Un...

Web Platform

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May 25, 2022

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Version/s: 2023.1.0a6, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more

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