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OSX 10.10 standalone player app icon keeps bouncing when using -batchmode
How to reproduce: 1. Open project from case 7023702. Build to OSX standalone3. Run on OSX 10.10 with the -batchmode argument- Notice... Read more
[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...
Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone play... Read more
[Terrain][Lightmap] Building lightmap for big terrain freezes editor
Steps to reproduce:1. open users attached project2. build lightmaps - starts using too much memory causing computer to be unusuable ... Read more
Object which contains negative zero has different HashCode compared to t...
Steps to reproduce: 1. Open attached project "791659.zip"2. Open scene "repro"3. Run the sceneObserve console. a.Equals(b) returns t... Read more
[Networking] Misspellings in NetworkDiscovery.Initialize() log
Steps to reproduce:1. Open attached project2. Open scene 'one'3. Play scene4. Click 'Initialize Broadcast'5. In console, notice the ... Read more
External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...
-e: see title, might be external Chrome issue -repro:--build empty project (from release build)--run in Canary--NOTICE warnings bein... Read more
External: [WebGL 2.0][Canary52] warnings on startup: GL_INVALID_OPERATIO...
-e: see title, might be an external issue for Chrome -repro:--build empty project (with release build)--run in canary--NOTICE consol... Read more
External: [WebGL 2.0][FF47] Warning thrown on startup: WebGL: texImage2D...
-e: see title, might be an external issue for FF -repro:--build empty project (with release build)--run in FF dev/nightly--NOTICE wa... Read more
[Android] App crashes on loadScene after using google cardboard magnet
Reproduction steps:1) Open attached project2) Build and run the game3) Put device in a cardboard with magnet controls4) Pull the mag... Read more
[Android] [Plugins] Plugins do not persist after exporting as google and...
To reproduce:1) Open attached project2) Export as Google Android Project3) Import it in IDE of your choice (tested with Android Stud... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used