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TextMesh Pro - Warning appears in console when importing Examples & Extras
When the TMP Examples & Extras are imported, a warning appears in the console: Component of type GUI Layer is no longer availabl... Read more
TextMesh Pro - Reload Assembly is called from managed code directly when...
When you import the TMP Examples & Extras, an error will appear in the console: Reload Assembly called from managed code directl... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" scene3. Select the Post-process Volume in the Hierarchy4... Read more
Sorting Layer is changed only for the last TextMeshPro GameObject when m...
How to reproduce:1. Open attached "1171272-TextMeshPro-issue.zip" project2. Open "SampleScene"3. Select all TextMeshPro GameObjects ... Read more
[Burst] "Unexpected error while processing instruction" error when burs...
Steps to reproduce:1. Open user-supplied project2. Enter Play mode Expected: no errors in the Console windowActual: errors appear in... Read more
[HDRP] Increasing the PBR sky radius value causes saturated sky line art...
Steps to reproduce:1. Open attached project2. Select Sky and Fog Volume3. Change the PBR sky planetary radius value4. Observe that v... Read more
[UI Elements] Foldout children styling breaks when flex-basis USS proper...
How to reproduce:1. Open the SampleScene in the attached project "FoldoutCase"2. Go to Window -> UIElements -> FoldoutBug3. To... Read more
[IMGUI] Preview Button UI does not refresh after finishing Splash Screen...
Preview Button UI does not refresh after finishing Splash Screen Preview, remains to Cancel Preview. Steps to repro:1. Create a new ... Read more
[Block] The Color block's xyz values are clipped
Repro:1. Open a VFX Graph2. Add a color block in Initialize (i.e. Set Color or Blend Color)3. Observe the clipped values at the bott... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window