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[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...
Steps to reproduce: 1. Open attached project; 2. Click on "Main Camera" GameObject; 3. In the Scene view mark "Occlusion culling" c... Read more
Windows Editor: Inspector dropdown list doesn't scroll with mouse wheel
-e: when you have a long list of items scrolling them with the arrows takes way longer than mouse wheel does. works fine in mac edit... Read more
Chrome 42 doesn't run simple WebGL scene
-e: a very simple cube scene, chrome tab just spins for minutes at max cpu -repro --open attached project or just make a scene with... Read more
Immersive mode leaves black bar on Nexus 5 when app is re-launched
If you are relaunching app through recents screen after Application.Quit(), there is a black bar in place where hardware buttons (ba... Read more
[MixedMode] No shadows from mixed lights in Deferred rendering path
To reproduce this issue: 1. Import the attached package 2. Open LightingTest scene 3. The are 2 cubes above 2 quads in the scene. O... Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce: 1. Import unity_4_3_crash_win_64.unitypackage 2. Open scene TestCrash 3. Build&run a windows standalone for x64 4. Pre... Read more
AssetDatabase.GetDependencies returns unused texture
To reproduce: 1. Open attached example project (Assets/scene.scene). 2. Select "Assets/material" in the project. 3. Notice the mate... Read more
Continuous Dynamic collision isn't working correctly with MovePosition
To reproduce: 1. Use MovoPosition to jump over an object Expected results: All colliders between current object and his new location... Read more
[Freeze] Generate Lightmap UV's takes too long on certain model
Steps to reproduce: 1. Open attached project. 2. Select the wallCanyon_01LoA asset in the assets folder. 3. Open the model tab i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1