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Director, applying animator controller to character using Director seque...
Director, applying animator controller to character using Director sequence creates crash repro:-assign a character to a sequence an... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project.2. Open scene main.3. Press play or simulate particle system in editor E... Read more
Navmesh is stripped when building to iOS
How to reproduce: 1. Open attached project2. Select scene SampleScenes/Scenes/CharacterThirdPersonAI.unity in the project window3. G... Read more
"Constant Physical Size" option does not produce consistent/accurate res...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Note how the square which says '2cm' in the bottom right corner... Read more
[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce:1) Open attached project and "JSONTests" scene2) Make sure Scripting Backend is set to IL2CPP in Player Settings3) Buil... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more
[Shaders][5.4 regression] UnityCg.cginc - _Object2World compile error (s...
_Object2World compile error in Unity-chan models pack. 5.3 works, 5.4 does not. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size