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Flickering UI and randomly changing sprites when enabling/disabling imag...
Reproduction steps:1. Open attached project.2. Open an play "FlickerScene" scene.3. Notice a flickering UI and randomly changing spr... Read more
Substances remain "isProcessing"/"Generating" forever
To reproduce:1. Open attached project2. While some substances are still busy processing (the provided in-scene UI will show you) cli... Read more
[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Play the scene and pay attention to the playback speed4. Now bui... Read more
WWW.GetAudioClip outputs an empty error message in console
Reproduction steps:1. Open the attached project2. Open scene "New Scene"3. Play4. Notice that console outputs an empty error message... Read more
[OSX] Crash when Zooming or Full screening the editor
How to reproduce: 1. Open attached project (repro.zip)2. Open scene test.unity3. Play scene4. Go to Window -> Zoom- Unity crashes... Read more
render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro:--open attached project (see us... Read more
[VS] Searching in documentation in VS2015 leads to Online docs, but conc...
Searching in documentation in VS2015 leads to Online docs, but concrete look-up leads to local docs To repro:0. VS2015 is set as def... Read more
[Android] When build to device with GLES2, point light is nearly nonexis...
To reproduce:1) Open the attached project2) In player settings use GLES23) Build to android device4) Notice that Light is way differ... Read more
[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps:1) Open the project SceneTypo2) Notice the Console warning3) Click on it and notice it says to use SceneManager.onSceneL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size