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Baked lighting data lost after rebake in copied scene
To reproduce: 1. Open attached project 2. Open scene, bake lightmaps 3. Make a copy of scene 4. Bake lightmaps in the copy 5. Lightm... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS) 3. Create a matchmaker ga... Read more
Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...
How to reproduce: 1. Create and open a new Universal RP template project 2. Observe the console window Expected result: no errors a... Read more
CanvasRenderer.OnTransformChanged is called on UI objects which transfor...
How to reproduce: 1. Download and open the project from OwnCloud 2. Open LipSync scene 3. Open Profiler (Window -> Profiler) 4. Play... Read more
Bold font .ttf file is not detected properly for certain fonts
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Try switching between Normal and Bold font style on gameobj... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps: 1. Open the project 2. Turn on SteamVR 3. Open "trailrenderer_clear_crash" scene 4. Play the scene with both Sce... Read more
Building with VRWorks fails with a shader error in UnityCG
Steps to reproduce: 1. Download and open the project on a 9xx+ Nvidia card 2. Try to build for standalone Expected: build succeeds ... Read more
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce: 1. Open new project 2. Turn on VR mode 3. Play project and turn on Gizmos in Game view Actual result: Gizmos ar... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce: 1. Open attached project 2. Open scene Irradiance 3. Switch directional light between realtime and baked 4. Compare in... Read more
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