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[Audio]Low pass filter effect on Audio listener has no effect
Low pass filter effect on Audio listener has no effect 2. How we can reproduce it using the example you attached-Launch the attached... Read more
[WebGL] Downloading large asset bundles through WWW freezes WebGL builds
Repro steps:1) Open attached project "WebGLBundleTest"2) From the menu bar, select Build > Build Asset Bundles3) Build the projec... Read more
Drastic color shift in skybox using EXR skybox after unity 5.4.0b8
Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more
Cannot change clip in animation window if selection is locked
Cannot change clip in animation window if selection is locked. 1. Create a game object.2. Open Animation Window and create a new cli... Read more
Changing clip in Animation Window does not update scene view.
Changing clip in Animation Window does not update scene view. 1. Open attached project.2. Open scene "2 animation reskinning".3. Ope... Read more
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more
[OS X] Game is always running in background if Standalone build was mini...
1. Open attached project2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings... Read more
Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone3. Build and run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved