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[iOS] Memory Leak with UI.Text.text
To reproduce:1. Open attached project2. Build for iOS3. Deploy to device in Xcode4. Open Memory debug window in Xcode5. Notice how m... Read more
[Occlusion Culling] different amount of objects are culled when scene is...
Reproduction steps:1. Open attached "Rep" Unity project.2. Open "Scenes > Level2" scene.3. Go to "Window > Occlusion Culling &... Read more
[Windows]Editor tries to connect to CacheServer every time when user typ...
Regression: The first build where issue introduced Version 5.3.0a3 (f8fce16f3b0f)Steps:1. Open Editor2. Go to "Edit -> Preference... Read more
[Input] Double clicking on the input option in the mac standalone player...
Steps to repro:- Launch the attached standalone player for mac (universal binary)- In the launch screen, go to input section- Double... Read more
[ios][buildsize] 5.3.3p2 iOS executable size is 5MB larger than 5.2.4
Have a fairly simple project (almost no scripts - just one postprocessing script and FPS counter).iOS (32+64 bit) build on 5.3.3p2 p... Read more
Error when going into playmode with Maximize on Play
Reproduction steps:1. Open the attached project2. Check the "Maximize on play"3. Play - Note, Changing layout fixes the problem Actu... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro:--create new project--build for WebGL--NOTICE java popup while it is building Read more
Can add the same scene several times into 'Scenes in Build' list with dr...
1. Save some scene in your project2. Go File -> Build Settings. 'Build Settings' dialog is opened3. Drag and drop your scene seve... Read more
Imported asset removes all previously selected scenes in 'Scenes in Buil...
1. Create and save several scenes in your project2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved