Search Issue Tracker
Fixed
Votes
2
Found in
5.2.2p1
Issue ID
739220
Regression
No
[Occlusion Culling] different amount of objects are culled when scene is reloaded
Reproduction steps:
1. Open attached "Rep" Unity project.
2. Open "Scenes > Level2" scene.
3. Go to "Window > Occlusion Culling > Visualization" and click "Bake".
4. Play the scene and notice the note: "object:[Number]".
5. Save the scene.
6. Open "Scenes > Level3" scene.
7. Open and play "Scenes > Level2" scene.
8. Notice the note: "object:[AnotherNumber]"(picture attached).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
svanvs
Jun 02, 2016 16:54
Still here in 5.3.5p1 and 5.4b18