Search Issue Tracker
Fixed
Votes
2
Found in
5.2.2p1
Issue ID
739220
Regression
No
[Occlusion Culling] different amount of objects are culled when scene is reloaded
Reproduction steps:
1. Open attached "Rep" Unity project.
2. Open "Scenes > Level2" scene.
3. Go to "Window > Occlusion Culling > Visualization" and click "Bake".
4. Play the scene and notice the note: "object:[Number]".
5. Save the scene.
6. Open "Scenes > Level3" scene.
7. Open and play "Scenes > Level2" scene.
8. Notice the note: "object:[AnotherNumber]"(picture attached).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
svanvs
Jun 02, 2016 16:54
Still here in 5.3.5p1 and 5.4b18