Search Issue Tracker
By Design
Votes
0
Found in
5.3.3p2
Issue ID
775692
Regression
Yes
Imported asset removes all previously selected scenes in 'Scenes in Build' list
1. Create and save several scenes in your project
2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)
3. From Asset store import any package that has scenes inside. E.g. 'Shooter Kit - Halloween Range'
4. Review 'Scenes in Build' list
Actual result:
All previously selected and ordered scenes are removed from 'Scenes in Build' list. Scenes of the imported package are placed there instead, although user didn`t mean that
Tested on:
5.2.4f1 - not reproducible
5.3.3p2 - reproducible
5.4.0b7 - reproducible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment