Search Issue Tracker
By Design
Votes
0
Found in
5.3.3p2
Issue ID
775692
Regression
Yes
Imported asset removes all previously selected scenes in 'Scenes in Build' list
1. Create and save several scenes in your project
2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)
3. From Asset store import any package that has scenes inside. E.g. 'Shooter Kit - Halloween Range'
4. Review 'Scenes in Build' list
Actual result:
All previously selected and ordered scenes are removed from 'Scenes in Build' list. Scenes of the imported package are placed there instead, although user didn`t mean that
Tested on:
5.2.4f1 - not reproducible
5.3.3p2 - reproducible
5.4.0b7 - reproducible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment