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Animation Rigging fails when GameObjects with Skinned Meshes are not dir...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more
[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device2) Observe settings are set to Single pass and Daydream3) Deplo... Read more
Android Install Location changes when Exporting Project
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Build Settings > Player Settings > Other Settings” and chan... Read more
Mismatched serialization in the builtin class 'Mesh'
To reproduce:1. Open attached project2. Open MismatchError sceneExpected result: No errorActual result: Error is thrown: Mismatched ... Read more
Crash when accessing transform component after calling Resources.UnloadU...
Reproduction steps: download and open the attached project switch to android platform and make a build install the apk to an android... Read more
[OSX] Editor freezes when clicking Game tab after creating a 3D object o...
How to reproduce:1. Creat a new 3D project2. GameObject > 3D Object > Plane3. Click Game tab4. Editor freezes Issue is reprodu... Read more
Animations have a small twitch at the end and beginning
To reproduce:1. Download and open: http://files.unity3d.com/will/MecanimTute.zip2. Open scene Tutorial-done3. Enter play mode4. Pres... Read more
WWW.text results in NSURLErrorDomain error -1012 on device
How to reproduce: 1. Open attached project2. Open scene test.unity- Try running the scene in Editor to see expected results3. Build ... Read more
[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugin...
To Reproduce: 1. Open the attached project and build (make sure that backend is set to ill2cpp).2. Observe the: "Error building Play... Read more
Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...
At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera