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Fixed in 5.6.0f3



Found in


Issue ID




[Android] InputText makes webcam update texture slow



Steps to reproduce:

1) Download attached project '' and open in Unity.
2) Open scene 'main'.
3) Build and run project on a device.
4) Enter some random text in to text field and press Start.
5) Check camera's view (rotate/move/shake phone and see if its receiving lag or not).
6) Repeat this step more than 5 times and you will start notice that camera receives lag.

Reproduced with :5.4.0b21, 5.4.0p4, 5.5.0b1

Not reproduced with: 5.3.6p3

Fixed in: 2017.1.0a1
Backported to: 5.5.2p1, 5.6.0b6

Comments (24)

  1. chadidi97

    May 10, 2018 11:46

    Still not fixed in 2017.3.1f1

  2. Helios_SF

    Feb 16, 2018 16:53

    Who's closing these issues before the community verifies they are fixed? Come on Unity this is still a problem it was reported, (and a work around fix offered) over a year ago... The performance hit is SIGNIFICANT we need you to fix this please.

  3. Vangre

    Dec 07, 2017 14:19

    Still broken on 2017.2.0f3
    Using the built-in Vuforia in combination with 4 input fields. As soon as i change one field the Vuforia camera view starts lagging.

  4. Cagatay-Undeger

    Dec 06, 2017 14:07

    I have the same problem with Unity 5.5

  5. arecadesign

    Nov 23, 2017 13:32

    Issue still persists, mentioned plugin does work albeit a little clunky

  6. nerminshawkat

    Oct 03, 2017 11:55

    Is it fixed in unity 2017.1.1? cause l'm using unity 2017.1.0f3 and It's not fixed.

  7. Fabien-LG

    Aug 03, 2017 15:42

    Is stills exists in 2017.1.0f3

  8. henriqueranj

    Jul 19, 2017 09:05

    This issue still happens in Unity 5.6.0f3. Can Unity update us in this issue? It is quite game breaking and I've seen a lot of people complain about this but no solutions, work arounds, or fixes so far.

  9. SoerenL

    Jul 08, 2017 11:13

    This still happens in 5.6.2.
    Using Vuforia + Native popups on Android. Have not tried with text input.

  10. LucasStraub

    Jun 26, 2017 21:16

    Still happens in Unity 2017.1.0f1

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