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14
votes
Fixed

The UI jitters when attempting to pan the camera

UI

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Sep 16, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project2. Open the 'Main' scene3. Run the game4. Try to pan the camera by clicking and d... Read more

11
votes
Fixed

NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...

AI Navigation

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.5f1, 2020.2

How to reproduce:1. Open user-submitted project (UnityPathfindingTesting.zip)2. Open the PathfindingTesting scene3. Enter Play Mode4... Read more

13
votes
Fixed

Android Install Location changes when Exporting Project

Android

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Jan 31, 2023

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Version/s: 2022.2.3f1, 2023.1.0a25, 2023.2.0a3

Reproduction steps:1. Open the attached project “BugRepro”2. Open “Build Settings > Player Settings > Other Settings” and chan... Read more

12
votes
Fixed

[iOS] Crash when deploying to iOS6

iOS

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Nov 23, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Just build the attached or any other project to an a device running iOS6 (tested on iPad Mini 1 ).2. Observe that i... Read more

15
votes
Fixed

[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.9f1, 2022.2.0b7, 2023.1.0a6

Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more

18
votes
Duplicate
13
votes
Not Reproducible

[Linear] Previewing animated material's color for the second time result...

Graphics - General

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Mar 08, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project2. Open scene "ExampleScene"3. In hierarchy, doubleclick on "Quad" to focus on it4. Open... Read more

13
votes
Postponed

Cannot override type of [SerializedReference] fields in prefab instances

Scene Management

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Nov 18, 2019

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Version/s: 2019.3, 2019.3.0b11, 2020.1

To reproduce:1) Open the attached project and scene2) Select Polymorphic Prefab in the hierarchy3) Change Derived Class 1 to somethi... Read more

38
votes
Not Reproducible

[Gamma/Linear] Realtime vs. Baked lighting inconsistent results

Progressive Lightmapper

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Mar 17, 2015

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Version/s: 5.0.0f4

Lighting is predictable in real-time and baked applications in linear space only.Gamma baking yields results similar to linear bakin... Read more

18
votes
Fixed

Animations have a small twitch at the end and beginning

Animation

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Oct 25, 2013

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Version/s: 4.3.0b6

To reproduce:1. Download and open: http://files.unity3d.com/will/MecanimTute.zip2. Open scene Tutorial-done3. Enter play mode4. Pres... Read more

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