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WheelJoint2D does not parse suspension angle from prefab when Asset Seri...
To reproduce: 1. Create new project 2. Add new game object to the hierarchy 3. Add WheelJoint2D component to the game object 4. Set ... Read more
Awake of NetworkBehaviour is not called at launch in standalone build, b...
In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more
Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d
To reproduce: 1. Create two 2D cubes with colliders 2d 2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigge... Read more
Error message - Asset import did not unload metadata path. This will lea...
Reproduction steps: 1) Add a model to a project, or open the attached project 2) Click the model (Rio) in the project window 3) Cli... Read more
4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...
To reproduce: 1. Open the project, attached by user (WrongCursor.zip) 2. Enter and exit Play mode. Warning "Invalid texture used fo... Read more
[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...
There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more
Memory leak if only one display device is connected when game is using m...
How to reproduce: 1. Open the "DisplayProject_New" project 2. Open the "scene" scene 3. Make sure your computer has only one display... Read more
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