Search Issue Tracker

13
votes
Fixed

WheelJoint2D does not parse suspension angle from prefab when Asset Seri...

Physics2D

-

Jan 07, 2016

-

Version/s: 5.3.1p1

To reproduce: 1. Create new project 2. Add new game object to the hierarchy 3. Add WheelJoint2D component to the game object 4. Set ... Read more

43
votes
Postponed

Awake of NetworkBehaviour is not called at launch in standalone build, b...

Networking

-

Apr 19, 2017

-

Version/s: 5.6.0f3

In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more

24
votes
By Design

Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d

Physics2D

-

Nov 13, 2013

-

Version/s: 4.3.0f4

To reproduce: 1. Create two 2D cubes with colliders 2d 2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigge... Read more

17
votes
Won't Fix

Error message - Asset import did not unload metadata path. This will lea...

Asset - Importers

-

Dec 04, 2018

-

Version/s: 2017.1.0b10, 2019.1.0a11

Reproduction steps: 1) Add a model to a project, or open the attached project 2) Click the model (Rio) in the project window 3) Cli... Read more

16
votes
By Design

4.5 version pdb2mdb.exe missing few dlls

Mono

-

Feb 14, 2015

-

Version/s: 5.0.0f1

There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more

13
votes
Fixed

m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...

Themes

-

May 11, 2017

-

Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by user (WrongCursor.zip) 2. Enter and exit Play mode. Warning "Invalid texture used fo... Read more

16
votes
Fixed

[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...

Graphics - General

-

Mar 16, 2015

-

Version/s: 5.0.0f4

There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

-

Jul 06, 2015

-

Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more

44
votes
Won't Fix

[Shadows] Shadows on game object intersection are not affected by Blur R...

Progressive Lightmapper

-

Nov 15, 2015

-

Version/s: 5.3.0b5

Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more

12
votes
Fixed

Memory leak if only one display device is connected when game is using m...

uGUI

-

Aug 23, 2017

-

Version/s: 2017.1.0f3

How to reproduce: 1. Open the "DisplayProject_New" project 2. Open the "scene" scene 3. Make sure your computer has only one display... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.