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[2D] Slicing sprite into many sub-sprites lacks a progress meter
Slicing a sprite into many (2000+) sub-sprites can take more than several minutes; a progress meter would be very helpful in monitor... Read more
[Regression][PlayMode] 'Callback unregistration failed' error is thrown ...
Steps to repro: 1. Open Unity;2. Create new project and scene;3. Enter Play mode;4. Go to File -> Build Settings;5. Select PC, Ma... Read more
[Terrain] Impossible to sculpt terrain or paint textures or details
Trying to paint or sculpt terrain draws a selection box instead. Repro steps:1. Open Terrain scene from attached project or create a... Read more
ImportFBX Warning about Scale Compensation only showing up on Windows
Reimport file simple.fbx in the attached project on a Mac and Windows platform. On Windows, the following import warning is shown at... Read more
[Editor] Image Effects cause visual artifacts in game window
1. Open the "Village" scene2. Apply any image effect to the main camera, sun shafts, blur, aa etc3. Observe the artifacts/distortion... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps:1. Open and build attached Unity project.2. Click Alt + Enter to enter full screen mode.3. Take screenshot with W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs