Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b6
Issue ID
771119
Regression
Yes
[Regression][PlayMode] 'Callback unregistration failed' error is thrown after building project while being at Play mode in 5.4
Steps to repro:
1. Open Unity;
2. Create new project and scene;
3. Enter Play mode;
4. Go to File -> Build Settings;
5. Select PC, Mac & Linux Standalone platform;
6. Click Build;
7. Observe the console.
Actual result:
'Callback unregistration failed. Callback not registered.
UnityEditor.HostView:OnGUI()'
error is thrown in the console after the build finishes. See attached gif video and actual.png screenshot.
Regression introduced in 5.4.
Expected result:
Errors should not be thrown when building in Play mode. In this case, Play mode should just be stopped and build should proceed without errors. You can find expected behaviour in 5.3.2f1.
Notes:
- Reproducible in: 5.4.0b6, 5.4.0b4, 5.4.0b4;
- Not reproducible in: 5.3.2f1, 5.3.1f1;
- Reproducible on both Windows 10 and OSX 10.11.3;
- Reproducible for both Build and Build&Run features.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment