Search Issue Tracker

15
votes
Fixed

When TalkBack is active on android, touch input is affected by it

Android

-

Nov 19, 2014

-

Version/s: 4.6.0f2

When TalkBack is active on android, touch input is affected by it so that touch count and button presses don't work properly Read more

15
votes
Fixed

Crash with __cxa_deleted_virtual when using a command buffer

RP Foundation

-

Jul 29, 2022

-

Version/s: 2021.3.7f1, 2022.2.0b3, 2023.1.0a4

Reproduction steps:1. Open the user's attached project2. Right-click in the Scene Hierarchy, select "Effects -> Water System"3. S... Read more

242
votes
Postponed

The amount of mesh trees being rendered does not change when changing th...

Terrain

-

Dec 07, 2013

-

Version/s: 4.3.1f1

Steps to reproduce : - create a new project- create a terrain and a tree- in the terrain component open the Place Tree option- add t... Read more

18
votes
Fixed

creating prefab from interactive cloth in the scene crashes the editor

Physics

-

Dec 16, 2013

-

Version/s: 4.3.1f1

1) I created an object with interactive cloth and a cloth renderer.I setup the cloth colliders and see it behave like cloth when I p... Read more

20
votes
Postponed

Monodevelop loses code folding on save

CodeEditors

-

Nov 04, 2013

-

Version/s: 4.3.0f1

When I save a script, code folding for that script only. It comes back randomly some time after going away. I have not been able to ... Read more

22
votes
Fixed

Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...

Scripting

-

Jun 28, 2013

-

Version/s: 4.2.0b2

In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more

15
votes
Fixed

"ETC1 compressed textures are not supported when publishing to Standalon...

Asset - Database

-

Oct 29, 2018

-

Version/s: 2018.2.16f1, 2018.3.0b10, 2019.1.0a5, 2019.1.0a7

Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project2. Switch platform from Android to Standalone in Build Settings... Read more

13
votes
Fixed

Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX...

Asset Importers

-

Jun 06, 2023

-

Version/s: 2022.3.1f1, 2023.1.0b21, 2023.2.0a18, 2023.3.0a1

How to reproduce:1. Create a new project2. Import the “Carmen.fbx” file into the project Expected result: The file is importedActual... Read more

14
votes
Fixed

Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...

Scripting

-

Dec 14, 2015

-

Version/s: 5.3.0f4

To reproduce:1. Open project2. Press playNotice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't inter... Read more

20
votes
Fixed

Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously

Android

-

Oct 17, 2013

-

Version/s: 4.2.1f4

The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.