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Fixed in 2018.3.5f1
"ETC1 compressed textures are not supported when publishing to Standalone" error on build after switching platform from Android
Steps to reproduce:
1. Open attached "tdd-asteroids.zip" Unity project
2. Switch platform from Android to Standalone in Build Settings
3. Build project
Expected results: project builds successfully
Actual results: building fails with error "ETC1 compressed textures are not supported when publishing to Standalone"
Reproducible with: 2019.1.0a7, 2019.1.0a5, 2018.3.0b12, 2018.3.0b10, 2018.2.19f1, 2018.2.16f1 (39a4ac3d51f6)
Not reproducible with: 2019.1.0a4, 2018.3.0b9, 2018.2.16f1 (26a3312b6d5d), 2017.4.16f1
Regressed in: 2019.1.0a5, 2018.3.0b10, 2018.2.16f1 (39a4ac3d51f6)
Note: Upgrading project with platform set to Android from 2017.4 to 2019.1 and switching to Standalone platform in editor causes the builds to fail due to this error. Deleting the Library folder fixes the issue.
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