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[UI] Rich Text will result in graphical corruption
Title: Changing the text with Rich Text will result in Graphical Corruption Steps to Reproduce:1. open the project attached.2. Set i... Read more
fbx import settings - editing options under Rig and switching to Animati...
Reproduction steps:1) Open attached project, proceed to models folder and select riggedsamplecharacter2.fbx2) Under rig tab in inspe... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more
[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
Configurable joints compressing
To reproduce:1. Open attached project2. Play RagdollMeshCollider 1 scene3. When snowboard hits ground the players feet breaks their ... Read more
[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more
[PointEffector2D] Point effector is not working on Maximize
To reproduce:1. Open attached project2. Play bandom scene (make sure Maximize on Play is enabled)3. Stop scene4. Play again5. Notice... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
AnimatorControllerPlayable.PrepareFrame is called on culled animators
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, expand Audience and notice that there are 400~ obj... Read more
[Crunch] Applying PackTextures() to a crunched texture crashes in standa...
Steps to reproduce: 1. Open attached project2. Build and run itBuild crashes Note: Editor works fine Not reproducible: 5.2.4p1Reprod... Read more
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