Search Issue Tracker

0
votes
By Design

SphereCastAll returns RayCastHit when partially embedded in collider

Physics

-

Feb 03, 2016

-

Version/s: 5.3.1f1

Reproduction steps: 1. Open the attached project2. Open scene "scene"3. Start the game4. Notice the console output(SphareCast return... Read more

2
votes
Fixed

[FMOD] Building stops with compilationIOException: Error creating standa...

Deployment Management

-

Dec 28, 2015

-

Version/s: 5.3.1p1

1. Open project "repro_757642.zip"2. Build to iOS or standalone3. Building will stop on compiling scripts with error "Could not star... Read more

2
votes
Fixed

AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...

iOS

-

Dec 23, 2015

-

Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (configured.zip)2. Build to iOS and run3. Open the Memory profiler screen in Xcode4. Sele... Read more

0
votes
Postponed

[UNET] Inconsistent amount of GameObjects spawned on client

Networking

-

Feb 02, 2016

-

Version/s: 5.3.2f1

Steps to reproduce:1) open project "UNETBugReport_NetworkServerSpawn.zip"2) build and run as host3) open scene "LoginScreen" and joi... Read more

0
votes
Fixed

[Terrain] Dynamic Shadow flickering on large terrains with small near plane

Shadows/Lights

-

Dec 28, 2015

-

Version/s: 5.3.1f1

To reproduce the issue follow the steps:1. Open "Mars - The Base" project2. Open "Mars" Scene3. Build and run project with web playe... Read more

0
votes
Won't Fix

Different output with GameObject.SendMessage() when defined methods have...

Scripting

-

Dec 30, 2015

-

Version/s: 4.6.9f1

Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more

0
votes
By Design

[UNETServerDLL] BroadcastEvent arrives twice

Networking

-

Feb 04, 2016

-

Version/s: 5.4.0b5

Steps:1. Open attached project2. Run "ChatServer.exe"==>It broadcasts once in 3 sec3. Run "ClientGUI.exe"4. Press "Start Client" ... Read more

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

-

Feb 04, 2016

-

Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more

0
votes
Fixed

[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...

Graphics - General

-

Feb 04, 2016

-

Version/s: 5.4.0b5

Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Select Camera Clear Flags to "Don't Clear" Notice how... Read more

0
votes
Fixed

Point light shines unevenly at some directions when at high range

Graphics - General

-

Jan 31, 2016

-

Version/s: 5.3.1f1

To reproduce:1. Open project "766498 repro.zip"2. Open the scene "Game"3. Zoom out so the whole plane is visible4. Observe that the ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.