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[Editor] Scene window is clipped when on high resolution
The scene window becomes clipped and artefacts when placed onto a monitor above 2k resolution. Steps to repro (Requires 2+ monitors ... Read more
[TreeEditor] Editing distribution curve crashes at physx::shdfnd::intern...
Steps to reproduce: 1. Open attached project "766891.zip"2. Open scene "repro"3. In hierarchy, select "Tree"4. In tree editor, selec... Read more
Setting shadow strength to NaN or a negative number is possible from scr...
To reproduce:1. Open attached project2. Attach the script "Bonfire" to Main camera3. Set the variable "power" to 10.4. Watch how it ... Read more
[AnimationWindow] Transform reset is not recorded
--> Reset is appliedMove to previous key and back--> Old value is still thereChange the key manually by entering the default v... Read more
Objects at the same position not pushing eachother when xyz rotation and...
To reproduce:1. Open attached project2. Press "Play"3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the sa... Read more
[Occlusion Culling] Lighting is inconsistent if there is no occlusion cu...
Not sure on area. When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked area... Read more
Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
Flickering UI Elements when updating text
How to reproduce:1. Open the attached project2. Open and play TerrainsFull scene3. Press "E" key to bring up UI datapad4. Use the ke... Read more
[CanvasScaler] Deleting scale factor value results in massive memory bui...
Steps to reproduce: 1. Open attached project "766873.zip"2. Open scene "repro"3. Select "BattleInitiate-Canvas"4. Delete value of Sc... Read more
Free editor has dark skin on "asset labels" tab
To reproduce:1. Open Unity in free mode2. Select a folder or something so the "asset labels" tab is showing3. Notice that the "asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components