Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.1p3
Issue ID
765375
Regression
No
{OSX}Particles emited via script with EmitParams flicker when using sort modes
Reproduction steps:
1) Open users submitted project, proceed to scene "ParticleSorting"
2) Go into playmode and hit "Rotate emitter" GUI button.
Notes:
1) This happens on Mac (both editor and standalone)
2) Changing simulation space to world prevents them from flickering in distance sorting mode, though other sorting modes still flicker(even without rotating the emitter).
3) In the scene view flickering stops at certain angles and distances.
Expected result: After emitter is rotated you should see particles sorted by distance.
Actual result: Particles flicker - they get sorted in front of closer particles and back again.
Reproduced with: 5.4.0b3 5.3.2p2
Emitting particles with emitparams was introduced in 5.3
Notes:
- OSX only - not reproducible on Win 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment