Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.1p3
Issue ID
765375
Regression
No
{OSX}Particles emited via script with EmitParams flicker when using sort modes
Reproduction steps:
1) Open users submitted project, proceed to scene "ParticleSorting"
2) Go into playmode and hit "Rotate emitter" GUI button.
Notes:
1) This happens on Mac (both editor and standalone)
2) Changing simulation space to world prevents them from flickering in distance sorting mode, though other sorting modes still flicker(even without rotating the emitter).
3) In the scene view flickering stops at certain angles and distances.
Expected result: After emitter is rotated you should see particles sorted by distance.
Actual result: Particles flicker - they get sorted in front of closer particles and back again.
Reproduced with: 5.4.0b3 5.3.2p2
Emitting particles with emitparams was introduced in 5.3
Notes:
- OSX only - not reproducible on Win 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
Add comment