Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b4
Issue ID
767368
Regression
No
[UNETServerDLL] Amount of incomming messages grows when client add host
Steps:
1. Open attached project
2. Run "ChatServer.exe"
3. Run "ClientGUI.exe"
4. Press "Start Client" button
5. Press "Connect" button
6. Take a look into Statistix box
==>
Amount of incomming messages = 4
Note: To see the behaviour, code uses NetLibraryManager.GetCurrentIncomingMessageAmount()
Every new host adds 2 incomming messages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment