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Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exit...
How to reproduce:1. Open the project in the zip-folder "project_for_bug_report.zip"2. Open the scene "Scenes/Swamp/Swamp_01"3. Enter... Read more
Animation importer creates different animation clip if firstly curves a...
How to reproduce:1. Open the attached project2. Open the editor window for AnimBug via Window/AnimBug3. Drag "Take 001" from Anm_Cap... Read more
[Android] drawable-mdpi icon doesn't appear in APK
Drawable-mdpi-v4 icon folder does not appear in APK. Read more
[iOS] WWW doesn't work with a link that redirects to another link on iOS
Steps to reproduce: 1. Open attached project (redirectLinkTest.zip)2. Build for iOS3. Build the Xcode project and run on iOS device ... Read more
[iOS][Splashscreen] Unity Splash Screen stretched on iOS devices
To Reproduce: 1. Build any project with 'Show Unity Splash Screen' enabled.2. Deploy to and iOS device.3. Observe that the splash sc... Read more
Spring Joints2D distance values different when added manually and proced...
1) Open attached project and proceed to "SpringBug" scene.2) Go into playmode. Expected result: Crates should hang on the same heigh... Read more
Game Execution Freezes when the Title Bar is grabbed, even when "RunInBa...
To reproduce:1. Build attached project (repro765773.zip)2. Launch a game in windowed mode3. Grab the bar for the window and start dr... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
MovieTextures sometimes black in Mac Standalone (64 or Universal builds)
Playing back Movie Textures in 64 bit Mac standalone sometimes results in a black texture.This started happening somewhat more since... Read more
Crash with Playable API when destroying a mixer with implicitly created ...
Crash with Playable API when destroying a mixer with implicitly created AnimationClipPlayables A mixer has clips added implicitly wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes