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2
votes
Fixed

Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exit...

UI

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Jan 29, 2016

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Version/s: 5.3.2f1

How to reproduce:1. Open the project in the zip-folder "project_for_bug_report.zip"2. Open the scene "Scenes/Swamp/Swamp_01"3. Enter... Read more

0
votes
Fixed

Animation importer creates different animation clip if firstly curves a...

Animation

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Jan 22, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open the editor window for AnimBug via Window/AnimBug3. Drag "Take 001" from Anm_Cap... Read more

0
votes
Fixed

[Android] drawable-mdpi icon doesn't appear in APK

Android

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Jan 25, 2016

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Version/s: 5.3.1p2

Drawable-mdpi-v4 icon folder does not appear in APK. Read more

0
votes
Fixed

[iOS] WWW doesn't work with a link that redirects to another link on iOS

iOS

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Jan 12, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project (redirectLinkTest.zip)2. Build for iOS3. Build the Xcode project and run on iOS device ... Read more

0
votes
Fixed

[iOS][Splashscreen] Unity Splash Screen stretched on iOS devices

iOS

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Jan 29, 2016

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Version/s: 5.4.0b3

To Reproduce: 1. Build any project with 'Show Unity Splash Screen' enabled.2. Deploy to and iOS device.3. Observe that the splash sc... Read more

0
votes
Fixed

Spring Joints2D distance values different when added manually and proced...

Physics2D

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Jan 29, 2016

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Version/s: 5.3.2p1

1) Open attached project and proceed to "SpringBug" scene.2) Go into playmode. Expected result: Crates should hang on the same heigh... Read more

1
votes
Fixed

Game Execution Freezes when the Title Bar is grabbed, even when "RunInBa...

Deployment Management

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Jan 28, 2016

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Version/s: 5.3.1p4

To reproduce:1. Build attached project (repro765773.zip)2. Launch a game in windowed mode3. Grab the bar for the window and start dr... Read more

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

2
votes
Fixed

MovieTextures sometimes black in Mac Standalone (64 or Universal builds)

Video

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Jan 29, 2016

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Version/s:

Playing back Movie Textures in 64 bit Mac standalone sometimes results in a black texture.This started happening somewhat more since... Read more

1
votes
Won't Fix

Crash with Playable API when destroying a mixer with implicitly created ...

Director

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Jan 29, 2016

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Version/s: 5.5.0a1

Crash with Playable API when destroying a mixer with implicitly created AnimationClipPlayables A mixer has clips added implicitly wi... Read more

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