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Duplicate

Votes

1

Found in

5.3.2f1

Issue ID

766643

Regression

No

Resources.Load returns null when loading same game object in another scene on standalone player

Asset Loading

-

Steps to reproduce:

1. Open attached project
2. Open Build settings
3. Build for windows standalone with Developement build and Script debugging enabled
4 Press Play! button. Then standalone player will load Bug scene. Bug scene calls Resources.Load<GameObject>("Chobie").
5. Press PRESS button. This will load Bug2 scene asynchronously. Bug2 scene also calls Resources.Load<GameObject>("Chobie") but this will fail (notice exceptions in console)

Note: Everything works as expected in editor.

Reproduced with: 5.3.2f1, 5.3.2p1, 5.4.0b4

Comments (1)

  1. jordenson

    Feb 02, 2016 07:22

    Just out of interest, have you tried basic file access with 5.3.2f1, 5.3.2p1? I found file stream failed to read altogether with this latest version. Even something basic like File.ReadAllBytes(file_name) failed to load the data correctly. Previous versions the loading code was fine, but particles were broken... Some test code if curious (works fine in Editor, fails on 64bit iOS device):

    void Update () {

    string file_name = string.Format("{0}{1}test.txt", Application.persistentDataPath, Path.DirectorySeparatorChar);

    if (counter == 0)
    {
    Debug.Log( "Writing file " + file_name );
    byte[] data = new byte[10];
    data[0] = 23;

    Debug.Log( data[0] );

    File.WriteAllBytes( file_name, data );

    Debug.Log( "Writing file done" );

    counter++;
    }
    else if (counter == 1)
    {
    Debug.Log( "Reading file " + file_name );
    Debug.Log( File.Exists( file_name ) ? "File exists" : "File does not exist" );

    byte[] readData = File.ReadAllBytes( file_name );

    Debug.Log( readData[0] );

    Debug.Log( "Reading file done" );
    counter++;
    }

    }

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