Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b2
Issue ID
766695
Regression
No
Calling method Graphics.SetRandomWriteTarget(int, ComputeBuffer) with high values results in crash
Using method with big UAVs values results in unity crash Graphics.SetRandomWriteTarget(int, ComputeBuffer).
StackTrace is not produced.
Project Steps:
1. Make sure script TestSetCounterValueCrash is active on camera (Turn off TestSetCounterValue)
2. Play scene "test"
3. Crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment