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A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...
Repro steps: 1. Open QA attached project "repro_1072945" 2. Enter Play Mode and observe the Game View Expected: The moving Cube mov... Read more
Can't alt-tab back to DX11 Standalone
Can't alt-tab back to DX11 Standalone Repro: 1. Build and run 2. Start fullscreen 3. Alt Tab to switch to another app. 4. Try to sw... Read more
Button's hitbox is offset when building standalone project for two screens
Reproduction steps: 1. Open the attached build of the project named "Build_1141732_New" 2. Select a non-native screen resolution 3. ... Read more
[XR][OpenVR] ScreenPointToRay() is offset when used in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode in VR 3. Set aspect ratio to "Remote" if not done au... Read more
UI images and texts disappear on editor focus change
Changing the focus to another application and back to Unity, causes some UI elements in the scene view to disappear. This includes i... Read more
Project Startup time slow due to unmatched Custom Dependencies
When a project with a large number of Prefabs, which have many scripts, is fully imported, and the Editor is restarted, there is a l... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce: 1. Open project, open scene "test", press "Load animation" button. Notice nothing happens. 2. Uncomment line 40 in Run... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps: 1. Open the user's attached "hdrpportalvr-main.zip" project 2. Load the "PlanarReflectionProbBug" scene 3. Enter... Read more
[editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mo...
To reproduce: 1. Open launcher and activity monitor 2. Notice that in activity monitor's Energy tab, Unity has 'No' value in 'Preve... Read more
[Cookie] Tree leaves, that are created with tree creator are not affecte...
Reproduction steps: 1. Open attached "Test2" project. 2. Open "Test Scene" scene. 3. Align your view with main camera or play the sc... Read more
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