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Duplicate

Votes

12

Found in

2021.3.38f1

2022.3.30f1

6000.0.3f1

7000.0.0a1

Issue ID

UUM-72538

Regression

No

[WebGL]The Player displays a black screen when it is built with the Linear Color Space and opened on a device with a Mali GPU

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Reproduction steps:
1. Open the attached “sandbox-2022-urp” project
2. Build the Player
3. Create a server and host the build (e.g. using the “python3 -m http.server” command)
4. Connect to the hosted build using a mobile device
5. Observe the Player

Expected result: A blue screen is displayed
Actual result: A black screen is displayed

Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1

Reproducible environment: MacOS Sonoma 14.4.1 (Intel, M3 (user’s))
Not reproducible on: No other environment tested

Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Samsung Galaxy A51, A50s, A32, A13 (user’s)

Not reproducible on:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
MacOS Buildtime, Standalone Runtime

Workarounds:
- Change the Color Space to Gamma
- The user stated that enabling the Show Splash Screen setting also prevents the issue. The CQA did not observe this behavior

Notes:
- Reproducible with both Release and Development type builds
- Reproducible with these browsers: Chrome, Firefox. Could not test with Opera (“code 404, message File not found” error when connecting to the server)
- Not reproducible with a blank Built-In RP, 3D URP, or 2D URP project

  1. Resolution Note:

    This is a duplicate of the issue that causes a black screen when the splash screen is not used with URP with linear color. The fix will be released with that issue.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77046

Comments (2)

  1. tim-altitude

    Sep 27, 2024 01:10

    Adding here as well we've experienced a similar report from a Samsung S10+ with a Mali GPU when we've used 2022.3.16 and 2022.3.44 so it seems to have been a problem for quite some time

  2. bigbrainz

    Sep 06, 2024 14:21

    A seemingly identical issue is also reproduceable on Lenovo 300e Yoga Chromebook Gen 4.
    GPU: ANGLE (ARM, Mali-G52, OpenGL ES 3.2)

    The game is visible in this case until the user toggles to full-screen. Then it goes black.

    Switching to Gamma solves the issue on this device.

    Enabling Show Splash Screen doesn't solve the problem. However, the user CAN toggle to full-screen mode if they do it while the splash screen is showing. Then once they toggle out of full-screen it goes black. And if they wait to go full-screen until after the splash screen, it also goes black.

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