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[Android] Using Release configuration of minification with target API le...
To reproduce: 1. Open any project and switch to Android platform 2. In Player Settings > Publishing Settings > Minify, tick Releas... Read more
Texture offset properties
To reproduce: 1. Open the project I've attached 2. Click on the cube 3. Open the animation window 4. See that a curve is in red. St... Read more
Oculus VR view is dark with Linear Color space and Single-Pass Rendering
Steps to reproduce: 1. Download and open the latest project("linvr.zip") 2. Enter Playmode with the Oculus headset 3. Compare Game v... Read more
[WSA] Error messages appear while/after building a project with "Unity C...
Steps to reproduce: 1. Open the attached project (NoKey.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 (.NET... Read more
A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...
Repro steps: 1. Open QA attached project "repro_1072945" 2. Enter Play Mode and observe the Game View Expected: The moving Cube mov... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps: 1. Open the user's attached "hdrpportalvr-main.zip" project 2. Load the "PlanarReflectionProbBug" scene 3. Enter... Read more
[iOS] Social API LoadUsers returns empty when trying to retrieve users u...
Steps to reproduce: 1. Open the attached project ("1346620.zip") 2. Open "SampleScene" 3. Build and deploy the Xcode project to a de... Read more
[OpenXR][Vulkan][URP] MSAA does not work on Quest 1/2 builds when using ...
Steps to reproduce: 1. Open the attached user's project "BuggedMSAA_URP_OpenXR_Quest2.zip" 2. Make sure that MSAA is enabled and s... Read more
Button's hitbox is offset when building standalone project for two screens
Reproduction steps: 1. Open the attached build of the project named "Build_1141732_New" 2. Select a non-native screen resolution 3. ... Read more
'adb.exe forward' is executed despite build platform set to Standandalon...
In Edit > Preferences > External tools I have my Android SDK + JDK both set to valid locations, which means Unity is able to run adb... Read more
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