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Sampler Limit 16 exceeded in URP Lit shader
We have some variants/cases where the sampler limit of 16 is exceeded. There can be more than 16 samplers, but only 16 can be used a... Read more
[Vulkan][Oculus] Vulkan performance is much lower than OpenGLES3 on Quest 2
1. Open the customer's attached project "SBRepro-Vulkan.zip" 2. Make sure the Graphics API is set to Vulkan 3. Build and run the p... Read more
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project and launch "AudioTest" scene - Hit Play - P... Read more
[GPUProfiler] "!query->pending" errors when doing GPU profiling of Windo...
Steps to reproduce: 1. Open Unity on Windows (DX11 mode); 2. Create new project or open attached one; 3. Go to Build Settings (File... Read more
[IL2CPP] System.Diagnostics.Process.Start() fails to launch application
Steps to reproduce: 1. Download attached project 2. Build Standalone player on IL2CPP backend 3. Launch build player Expected resu... Read more
HDRP Volumetric is stacked with second orthographic camera when using Vo...
How to reproduce: 1. Open attached project ("HDRP Volumetric.zip") 2. Open Game window 3. Enter Game view 4. Move the mouse so that ... Read more
[MSE] Additively loaded scenes use light probe data from first loaded scene
Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more
UI elements flicker with Editor on a second monitor and Game window on t...
Steps to reproduce: 1) Open the attached project. 2) Place the Editor window on a second monitor. 3) Detach the Game tab from the Ed... Read more
PathQueryStatus.Success is returned in a Script but the Path can't be re...
How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce: 1) Open the last attached project (OC link). 2) Build for iOS with Metal as Graphics API. 3) Run on a device Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
- HDR colors are recorded in gamma compressed values instead of linear values when using the Animation window