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14
votes
Duplicate

PhotoCaptureFrame Fails to Provide Camera Matrices on HoloLens 2

XR SDK

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Dec 23, 2019

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Version/s: 2019.2.17f1

1. With the same Unity App built on top of Unity PhotoCapture and PhotoCaptureFrame API, it is able to take photo and retrieve Camer... Read more

17
votes
Fixed

[Shadows] Shape of shadows cast by particles changes depending on an ang...

Shuriken

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Oct 04, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project "Particles.zip" using 5.32. Open scene "repro"3. Select particles to simulate them4. Tr... Read more

58
votes
Fixed

Deferred lighting doesn't work on Intel HD Graphics

Shadows/Lights

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Sep 17, 2013

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Version/s: 4.2.1f4

Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) a... Read more

35
votes
Fixed

[Enlighten] Errors appear in the console after cleaning GI Cache and rel...

Progressive Lightmapper

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Dec 21, 2017

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Version/s: 2017.2.1f1

Reproduction steps:1. Download project "GIBug.zip" and open in Unity2. Edit > Preferences > GI Cache > Clean Cache3. Close ... Read more

13
votes
By Design

Resources.UnloadUnusedAssets unloads textures that are only referenced b...

Graphics - General

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Jul 04, 2017

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Version/s: 5.6.1p3

When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more

15
votes
Fixed

The XML report generated by the editor tests runner is missing the requi...

Themes

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May 14, 2017

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Version/s: 5.6.0p4

Steps to reproduce:1. Download the attached project2. Run the tests through a command line3. Unity.exe -projectPath PATH_TO_PROJECT ... Read more

11
votes
Fixed

[Windows] HID input doesn't work in built scene for x86/32bit player

Package: Input System

-

Oct 01, 2019

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Version/s: 0.9.6

-e: the DS4 controller works well in the editor but not when built for windows standalone--works well in editor and built on OSX, al... Read more

14
votes
Not Reproducible

SHADERPASS has incorrect value when using Shader Graph for Built-In target

-

Dec 05, 2023

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Version/s: 2021.3.33f1

How to reproduce:1. Download and open the attached project2. Open the "GeneratedFromGraph-SG.shader" shader3. Go to line 1623 Expect... Read more

19
votes
Duplicate

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

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Jun 23, 2017

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Version/s: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

43
votes
Fixed

Entering Play mode for the first time also launches adb.exe which locks ...

Android

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Nov 25, 2013

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Version/s: 4.3.0f4

Android development kit is required for reproduction. Steps to reproduce:1. Open any project2. Start entering play mode.3. adb.exe p... Read more

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