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[tvOS] 'UIBackgroundFetchResult' enum not available when building with X...
To Reproduce: 1. Build attached project for tvOS.2. Remove 'App Icons Source' and 'Launch Images Source' in Xcode build settings.3. ... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce:1. Run attached project2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" gets... Read more
Loaded and inactive canvas rect size is 0
How to reproduce:1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip"2. Open and Play "CanvasRectCheck" scene3. Check th... Read more
Creation of LightingDataAsset blocks with modal window at the end of bake
To reproduce:1. Download project2. Open any scene3. Build lightingNotice that at the end of the build, a progress bar appears in the... Read more
[Win] All shortcut commands in editor don't work if mouse is being moved
To repro:1. Create new scene2. Select an object3. Duplicate it while moving mouse around (Ctrl+D)4. Notice that duplication doesn't ... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce:1. Open the attached project2. Create empty game object in the scene3. Drag SceneManager.cs script to it4. Notice t... Read more
Enlighten Cluster mesh triangulation differs from original mesh and can ...
To reproduce: 1. Open attached project (754298.zip)2. Open "terrain_shadow" scene3. Open Lighting window4. In the Scene tab, click B... Read more
[Labels] Label information of an asset are read from Library instead of ...
Steps to reproduce: 1. Open attached project2. Select 'Cube.prefab' in project tab3. Notice it has a 'Test' label on it4. Open the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog