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31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version/s: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download2. Open GeForce... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more

14
votes
Active

SHADERPASS has incorrect value when using Shader Graph for Built-In target

-

Dec 05, 2023

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Version/s: 2021.3.33f1

How to reproduce:1. Download and open the attached project2. Open the "GeneratedFromGraph-SG.shader" shader3. Go to line 1623 Expect... Read more

22
votes
Fixed

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce:1) Open attached project and scene2) Build and run it3) Use some tool to check thread count (Process Explorer on win, c... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

20
votes
Fixed

Normal map difference between Web Player and WebGL

WebGL

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Jul 07, 2015

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Version/s: 5.1.0f3

-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more

13
votes
Fixed

[GoogleVR] Canvas are allocating memory and do not release it when using...

UI

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Aug 01, 2016

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Version/s: 5.3.6f1

Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more

15
votes
Fixed

[Android] Application freezes on WWW.Dispose if connection is canceled

Networking

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Mar 07, 2016

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Version/s: 5.3.3p2

Reproduction steps:1) Open attached project "TimeoutBug"2) Build and run on an android device--- According to the user also reproduc... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more

12
votes
Fixed

[Android] Black screen with skipped rendering frame and error "GfxDevice...

Package: Magic Leap XR Plugin

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Aug 01, 2023

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Version/s: 7.0.0

Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/ExampleAssets/Scenes/SampleSce... Read more

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